All Capabilities
S-04
Capability 04 / 04
Film Making
We run an AI-native film pipeline — script audits, screenplays, storyboards, and production — on tooling we build ourselves, and we consult on the decisions that sit above it: what the script actually costs, what it can realistically return, and which of the two to fix first. The story still comes first; AI just means we test ten versions of it before the crew is ever called.
// AI
Our Speciality
An AI-native film pipeline.
We write, audit, board, and shoot with AI in the loop at every stage — not to replace the people who make films, but to give them ten times the passes. A draft that used to take a fortnight to pressure-test now takes an afternoon, so the version that reaches the floor is the tenth idea rather than the first.
AI-01
Diagnosis
AI Script Audits
A screenplay put through structural analysis before anyone commits budget to it. We map the beats against the structure the script is actually trying to use, time the acts, and surface the places where tension flattens or a character stops wanting anything.
Beat map with act timings and midpoint placement
Character arcs tracked — wants, obstacles, change
Scene economy: which scenes carry no story weight
You get
Annotated script + beat map + prioritised rewrite notes
AI-02
Development
AI Screenplays
From a premise to a formatted draft with a human holding the pen throughout. The model proposes loglines, structures acts on a beat board, and drafts scenes in distinct character voices; the writer selects, cuts, and rewrites. Every suggestion is editable, and nothing ships unread.
Beat board built before prose — structure argued first
Scene drafting in industry-standard format
Per-character voice models keep dialogue separable
You get
Industry-formatted draft + beat board + revision history
AI-03
Pre-Visualisation
AI Storyboarding
Boards generated straight from the script with characters and locations held consistent across every panel — so the board reads as one film rather than a mood collage. Shot grammar is explicit: size, lens, angle, and movement per panel.
Character and location locked across every panel
Shot size, lens, angle and movement per frame
Animatic with scratch timing for pacing calls
You get
Boards + animatic + shot list ready for production
AI-04
Generation & Post
AI-Native Video Generation
Footage generated rather than filmed, where that is the faster or only way to get the shot — product and concept visuals, environments and set extensions, and pick-up shots that would otherwise need a second shoot day. Generated material is cut alongside live plates and graded to match, so the finished piece reads as one film.
Generated shots, environments and set extensions
Pick-ups without booking a second shoot day
Graded to match live plates in the same timeline
You get
Generated shots, cut and graded into the master
AI-05
Score & Sound
AI-Native Music Composition
Score written against the cut rather than laid over it. Themes are developed per character and situation, cues are timed so a hit lands on the frame that earns it, and the arrangement is voiced for real instrumentation — with a composer choosing among the takes the model offers rather than accepting the first.
Themes developed per character and carried across the film
Cues timed to the edit — hits land on the frame that earns them
Separated stems for the mix, not a flat bounce
You get
Scored cues + separated stems + cue sheet against the edit
// 01
For Producers
Production Consulting
Know what the film costs, and what it will earn — before you commit. We audit the script, model the return, and set the budget the film has to fit. Then we hold the production to it: every change priced and approved before it happens, not discovered at wrap.
About 60% of Indian releases were unprofitable in 2023. Most were budgeted from what could be raised — before anyone costed the script.
We manage your film production end to end — on your behalf.
Continuous review at every step, regular status reports, everything on track.
One accountable team from script to delivery. You approve; we run it.
What we do — and what you get
01
Audit the script
A written go, rework or no-go, with the weak scenes named
02
Model the return
The realistic box-office band for your genre, cast and window
03
Set the budget ceiling
The most you can spend and still get your money back
04
Cost the script, scene by scene
Every cost driver ranked, and what to change to cut it
05
Run the shoot to plan
One page a week: spend, progress, and every change priced
06
Control post and delivery
A shot burn-down, a date you can sell against, a final cost report
Six gates. Nothing crosses one unpriced.
G0
Feasibility
Greenlight memo
G1
Budget
Minimum Viable Budget
G2
Plan lock
Signed baseline
G3
Shoot
Weekly variance
G4
Post
Shot burn-down
G5
Close
Final cost report
What changes
2 weeks
Script to a written go / no-go
Zero
Unpriced change across a gate
1 page
The weekly report, for everyone
06
Gates from script to delivery
Our Own Studio Tool
OP2
An AI screenwriting studio that drafts scenes, shapes character arcs, and formats to industry standard.
Beat-board structure
Scene drafting
Character voice models
Rewrite engine
The script and board work above runs on software we build and use ourselves. OP2 is our AI-native writing studio — beat boards, scene drafting, character voice, and a rewrite engine — which means the pipeline improves with every production instead of being rented from someone else's roadmap.

PAR2
OP2 · 01 / 13 · Script
// 02
Field Result
AI Footage — Ready for VFX at DCI 4K
Generative video ships as a single flattened image — no depth, no camera, no mattes underneath. Nothing a compositor can grade, relight or isolate. So we reconstructed the missing passes ourselves: four neural models, one flat 4K clip in, a full Nuke-ready layer stack out. Entirely on a box on the desk. No cloud, no footage leaving the building.
The 4K stack we hand over
01
Plate
RGB · scene-linear
The beauty, reconstructed to ACEScg before any model sees it.
02
Depth
depth.Z
Distance per pixel — the selector everything downstream leans on.
03
Normals
normal.X / Y / Z
Surface direction, with the axis convention documented.
04
Optical flow
fwd + bwd U/V · confidence
Per-pixel motion, gated by its own confidence channel.
05
Mattes / IDs
alpha
Tracked subject masks propagated from a single prompt.
04
Neural models on one flat clip
~350s
Depth for the whole clip
~5 min
Mattes across every frame
Zero
Cloud GPU minutes
What it unlocks in a CG/VFX process
Atmosphere & DOF
Depth drives fog, haze and defocus without a manual roto pass.
Relighting
Normals let a compositor reshape speculars and add new key lights.
Region grading
Depth as a selector for near/far grades without hand-drawn masks.
Retimes & motion blur
Flow drives clean retimes and physically correct motion blur.
Isolation & removals
Mattes give clean holdouts for cleanup, comp and object removal.
2.5D set extension
Depth and mattes support parallax pushes without a full 3D rebuild.
// 03
Case Studies
The work, studied end to end.
05 STUDIES
// 04 Toolkit
What we build with
Unreal Engine
Blender
Unity
Higgsfield Cinema Studio
Suno
ElevenLabs
DaVinci Resolve
Premiere Pro
After Effects
OP2
// 05
Deployed
Film Making in the field.
All Missions



















